@startuml
sprite $mixer [48x48/16] {
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00000001EFFFFFFFF90000000000009FFFFFFFFE20000000
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00000BFFFFFFFF90000000000000000009FFFFFFFFB00000
00000EFFFFFFFD00000000000000000000DFFFFFFFE00000
00000DFFFFFFF2000000000000000000002FFFFFFFD00000
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}


!define FA6_MIXER(_alias) ENTITY(rectangle,black,mixer,_alias,FA6 MIXER)
!define FA6_MIXER(_alias, _label) ENTITY(rectangle,black,mixer,_label, _alias,FA6 MIXER)
!define FA6_MIXER(_alias, _label, _shape) ENTITY(_shape,black,mixer,_label, _alias,FA6 MIXER)
!define FA6_MIXER(_alias, _label, _shape, _color) ENTITY(_shape,_color,mixer,_label, _alias,FA6 MIXER)
skinparam folderBackgroundColor<<FA6 MIXER>> White
@enduml